Emrael takes Arda aside to ask a favor, swearing the gnomish cleric to secrecy on her faith. She admits that she has traveled to Sandpoint to find the cause of a recent flare-up of the ancient runewell her druidic clan has guarded throughout history, and she was guided to Sandpoint to look for someone named Mvashti who might know something about it. Arda asks around and eventually finds out from Father Zantus that Mvashti is a Varisian seer of ancient age and dubious merit, that the organized clergy don’t think too much of. Arda visits Mvashti’s manorhouse, somewhat concerned about the impression her own faith will make, and finds that she is out of town.
Meanwhile, Dereth is eager to pursue the lead of the missing City Watch during the goblin raid and ends up putting a little leverage on Hemlock in order to see the note delivered from Lonjiku Kaijitsu even though the sheriff is trying to mobilize to leave. The sheriff begrudgingly gives the note to him and departs, clearly frustrated at the party’s growing attempts to usurp him as enforcers of the law. The party decides to take the note to Ameiko at the Rusty Dragon to see if she can confirm that the signature is her fathers, despite being estranged from him.
Ameiko, unfortunately, is not at her tavern, and Bethana (the tavern manager) doesn’t know where she went. The party decides to plan ahead for an upcoming excursion against the goblin tribes and purchases a mule and expedition supplies, getting a good deal because the local hostler is a little goblin-killing-crazy and views them as local heroes, expounding at length about the glory of slaughtering the little buggers. They return to the tavern to await Ameiko, but the hour begins to grow late and the hearth fire turns to embers as they find themselves staying up into the night with no sign of her.
Growing concerned, Bethana agrees to search Ameiko’s room and finds a note written in the Tsian script of the Kaijitsu family. Arda takes the opportunity to prepare a comprehend languages spell and deciphers the note:
I hope this letter finds you well, and with some free time on your hands, because we’ve got something of a problem. It’s to do with father. Seems that he might have had something to do with Sandpoint’s recent troubles with the goblins, and I didn’t want to bring the matter to the authorities because we both know he’d just weasel his way out of it. You’ve got some pull here in town, though. If you can meet me at the Glassworks at midnight tonight, maybe we can figure out how to make sure he faces the punishment he deserves. Knock twice and then three times more and then once more at the delivery entrance and I’ll let you in.
In any case, I don’t have to impress upon you the delicate nature of this request. If news got out, you know these local rubes would assume that you and I were in on the whole thing too, don’t you? They’ve got no honor at all around these parts. I still don’t understand how you can stand to stay here.
Anyway, don’t tell anyone about this. There are other complications as well, ones I’d rather talk to you in person about tonight. Don’t be late.
The party armors up, checks their weapons, and prepares to investigate the Glassworks.
Approaching in the middle of the night, they find the glassworks active, with smoke pouring out of the chimney and faint forge-glows seen through the covered windows – not necessarily totally unusual, as being a major business of the town, the workers there sometimes worked through the night to fulfill orders. Investigating around the building, they hear the sounds of shattering glass, shrieks, and goblinish cackling. Clearly the building has actually become infested.
The adventurers kick in the rear entry and make their way into the work room to find goblins making grisly amateur glass art with the severed bodies of the former staff. Dereth launches a number of sleep spells and Ulric charges in, keeping the goblins relatively bottlenecked. Hot glassworks are thrown about and goblins are slaughtered, though poor Arda does take some damage. The last goblin flees out the opposite exit, yelling for his master, and the party makes a rough barricade, preparing for reinforcements, which end up not coming. Lonjiku is found at this point, having suffered a horrible death, encased in molten glass.
Exploring the rest of the Glassworks reveals the last goblin having fled into the cellar, the rest of the building ransacked but revealing little except for an opened and ransacked safe. The adventurers descend below to find that parts of the cellar have been recently broken through, revealing older passageways. They manage to ambush the remaining goblin and his boss, a Tsian archer/monk who turns out to be Ameiko’s brother Tsuto.
After a challenging fight that nearly leads to the death of Dereth,Tsuto sacrifices himself, decreeing that he would be resurrected once his lover had acquired enough power. Ulric is shocked to see a subtle vision of Tsuto’s enraged soul being pulled into the older passageways beyond, passageways that might sinisterly lead to further dungeons below the Old Light.
They find Ameiko bound and gagged, near death, in a nearby chamber.